Remember six? She’s a small population of the digital creatures I implemented, called “figures.” Six has a population size of 6, thus the name, and no matter how much room there is, no matter what the maximum population size happens to be, she always has a population size of 6 figures. Meanwhile, each figure will make one copy of itself and then die. There’s a constant stream of figures being born and copying themselves and dying, but the population size never changes/ it’s always 6.
I put six in a larger world. There was enough room for 200 figures. As expected, she still stayed at a 6 figure pop size. Then I started mutation.
Like I said in the last entry, the mutations are nasty, and often kill off an entire population. If that happened, six would be reloaded, back where she started before all this “mutation” business started going on, and do it all over again.
The notion was to see if six could evolve into a population that grows, instead of just holding steady. I set it up so it would beep at me when the population size reached 200, and pause the system so I could take a look at what six had become. I had no clue how long the experiment would run, or if six could be mutated into a growing population at all. I was all set to leave it running in the background while I did any&everything else.
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