I was going to say that’s going nowhere, but looking at my notes just now.

I was going to say that’s going nowhere, but looking at my notes just now.

Written on Tuesday October 2, 2018 It seemed like a good idea. Let evolution solve the mutation problem for me. This is procrastination, as what I really need to do next is update the documentation and archive this version. It’s time to clean up the code and concentrate on making the system run faster. Still, …

Read More Read More

Ep 193: The Pleistocene Ice and rat poo

Ep 193: The Pleistocene Ice and rat poo

The Pleistocene Ice and rat poo For our final episode on the topic of natural history, we take a look at the Pleistocene. This epoch was the most recent ice age, and toward the end of this time, lots of the largest land mammals went extinct, while in the middle of the epoch, humans finally …

Read More Read More

Ep 192: The Pliocene: big bears, big cats, and a really big flood

Ep 192: The Pliocene: big bears, big cats, and a really big flood

The Pliocene: big bears, big cats, and a really big flood I managed to talk Phil into co-hosting again, even though he’s far away. Thanks to the internet, we talked about the Pliocene. At the beginning of this time, a nearly dry Mediterranean basin was flooded by the sea, causing a global drop in sea …

Read More Read More

Solving the mutation problem

Solving the mutation problem

This might solve everything. I’ll need to do some testing to make sure I’m right, but there’s a beautiful way around the mutation problem. It’s not the type of mutation; it’s the type of population. We’ve got two main types: the quick and the slow. The quick ones, like m1.pop, do their best to fill …

Read More Read More

Ep 191: A few fragments

Ep 191: A few fragments

A few fragments Though Phil is gone, his voice is not. Not quite yet. We spoke much more last time than made it in the episode. Some of what we talked about was interesting and/or amusing, so I stuck together another episode with it.

Zombie code

Zombie code

I’ve come up with a mixed bag of modifications to my artificial life system. I’m trying to get my digital creatures, which I call “figures,” more stable, quicker to emerge from randomness, and better able to tolerate mutations. As far as quicker emergence and greater stability goes, the tricks are working out. The system as …

Read More Read More